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AI Insights · Timothy · July 2024

Top Down Games Performance on iOS in Nicaragua - Q2 2024

Discover the performance of the top 5 top-down games on iOS in Nicaragua during Q2 2024, with insights on downloads, revenue, and active users.

Top Down Games Performance on iOS in Nicaragua - Q2 2024

In Q2 2024, the top-down games category saw notable performances among the top 5 apps on the iOS platform in Nicaragua. The data, sourced from Sensor Tower, provides a closer look at the weekly downloads, revenue, and active user trends for these popular games.

Brawl Stars demonstrated a steady performance in weekly revenue, starting at around $374 in early April and peaking at about $562 by the end of the month. The game maintained a consistent revenue range between $389 and $504 throughout May and June, closing the quarter at approximately $453. Weekly downloads for the game fluctuated, with a peak of 837 downloads in early May before stabilizing around 559 by the end of June.

Clash Royale experienced a more variable revenue trend, starting at $235 at the beginning of April and seeing a low of $126 by the end of the month. The app saw a slight recovery in May, reaching $240, and finished June with weekly revenues hovering around $163. Downloads for Clash Royale remained relatively stable, ranging from 464 to 538 throughout the quarter.

Whiteout Survival had a fluctuating revenue pattern, beginning at $128 and peaking at $329 in late April. However, the game saw a significant drop to $40 in early May, with minor recoveries and variations, ending June with $35. Downloads mirrored this volatility, starting at 109 in early April, dipping to 43 mid-month, and closing the quarter with 67 downloads.

MONOPOLY GO! showed a consistent increase in revenue, starting at $62 and peaking at $138 by mid-June, before dropping to $45 by the end of the month. The game's downloads were relatively stable, varying between 137 and 210 throughout the quarter, with a notable peak of 191 downloads in the last week of June.

Parchisi STAR saw a gradual increase in revenue, beginning at $58 and reaching a high of $109 by mid-May. The game maintained a steady revenue stream, ending June at $85. Downloads for Parchisi STAR were also stable, starting at 439 in early April and peaking at 607 in early June, finishing the quarter with 547 downloads.

For more detailed insights and data on the performance of these and other games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024